Fix 1.43 + Extra Banter


Hi Everyone,

Thanks for your patience and reporting with bugs. I believe I've fixed the issue with the pre-war campaign dialogue when you choose to speak with the Older Brother at the start of the chapter.

If you are currently stuck, you can go to the bestiary and get the dialogue where Beileph is waiting for the envoy, but now Samuel will tell you to see Beisel and you should be able to engage with her to progress. If you've already seen this scene, please re-visit it to get the proper flag.

A sprite was added to the beginning of the game where the protagonist is lifted in the air by an armored man. Now you can see this person's sprite.

I have also added some extra opportunities for the player to build loyalty with conversations with elite units.

When you are moving in certain re-playable/re-visiting areas there are small conversations will appear that give options to increase loyalty.

I plan on adding more instances of this, but honestly it took me a lot more time than I thought, as each elite character has their own extra banter chain.

Ex.  Lor Bond level 1+ triggers when you wander around brookhaven. After finding this convo you can progress to the next banter

Lor bond level 2+ triggers when you visit the merchant guild

Lor bond level 3+ triggers when you visit the trading district

Lor bond level 4+ triggers when you enter the temple. Bond 4 conversations will have slightly different text depending on whether or not the have established a friend or romance route.

These are just an added thing to hopefully have fun stumbling upon and help build some more loyalty too~

I had some issues implementing these things and tried to test them all the  best I could.  

Thanks again for all your understanding and feedback! <3<3

Get Arcane Dice Wars

Leave a comment

Log in with itch.io to leave a comment.